Click this button to implement current settings to the most recently rendered image.
Click these buttons to select a method to improve image quality if overexposure occurs.
Click these buttons to select a method to improve image quality if overexposure occurs.
Click these buttons to select a method to improve image quality if overexposure occurs.
Click this to specify a selection range in the current image to undergo the PhotoRendering.
Hint: partial PhotoRendering is especially useful in comparing effects.
Click this to allow the total image to undergo PhotoRendering.
Use the slider to adjust the overall illumination intensity of the PhotoRendering.
Double-click in this box to open a color selection dialog to select a substitution color for overexposed surfaces.
Note: not available unless the corresponding radio button is selected.
Enter the last pixel column of the desired image range here.
Enter the first pixel column of the desired image range here.
Enter the last pixel line of the desired image range here.
Enter the first pixel line of the desired image range here.
Click this button to calculate the polygon edge per scan line complexity of the current PhotoRendering and make a required memory estimation based on the complexity.
Shows the vertical size of the currently selected background PICT file in pixels according to current magnification.
Shows the horizontal size of the currently selected background PICT file in pixels according to current magnification.
Click this button to show the selected PICT file in the window above.Click within the superimposed rectangular box and drag it to position.
Note: not available unless the Picture button is selected above the window.
Click this button to show the currently set background image in the window above.
Check this box to automatically resize the other dimension of the PhotoRendering Window according to the current 3D Window proportions if either dimension was changed.
Click this button to use a PICT file for the PhotoRendering background.
Note: when first clicked this, opens a dialog for selecting a PICT on the hard disk.
Click this button to use colors for the PhotoRendering background.
Enter the resolution of the resulting rendered image here in Dots per Inch.
Enter the vertical size of the resulting rendered image here in pixels.
Enter the horizontal size of the resulting rendered image here in pixels.
Enter the magnification value here for the input size of the background PICT file.
Enter a value here to override the input resolution of the current background PICT file.
This area shows the currently selected background colors or PICT file according to the selected radio button above.
Click this button to size the PhotoRendering Window to the current 3D Window size.
Click this to select a new PICT file for the PhotoRendering background image.
Opens a color selection dialog to choose Ground Color for the PhotoRendering background.
Hint: the selected color will appear below the horizon line of the Background.
Opens a color selection dialog to choose Sky Color for the PhotoRendering background.
Hint: the selected color will appear above the horizon line of the Background.
Check this box to calculate the shadow bodies of all 3D elements in the project.
Leave this box unchecked to make a preselection to defining elements actually casting shadows.
Hint: not available unless either or both of the above two boxes are checked.
Check this box to generate cast shadows according to additional light source attributes if such light sources were placed in the project with the Lamp tool.
Hint: not available unless you check the Lamps box at the Light sources in this dialog.
Check this box to generate cast shadows according to the sunlight attributes set in the Camera Settings / Sun ... subdialog.
Hint: not available unless you check the Sun box at the Light sources in this dialog.
Click this button to have image elements illuminated by additional light sources placed with the Lamp tool.
Check this box to have image elements illuminated by sunlight whose parameters can be specified in the Camera Settings / Sun ... subdialog.
Double-click here to open a color selection dialog for the Fog effect.
Check this box to activate picture elements in PhotoRendering.
Hint: you can use outside images in PhotoRendering if previously fitted on a rectangle in GDL and copied into the project.
Check this box to apply the light transition effect with artificial light sources.
Hint: ignoring the effect will result in a light cone with sharp edges.
Not available unless the Lamps box is checked at the Light sources in this dialog.
Check this box to smooth large curved surfaces normally approximated by polygons (i.e. spheres, etc).
Note: adds to the rendering time.
Check this box to render elements with Transparency.
Hint: to make an element Transparent, select it, give it a surface Material in its Settings ([cmd]-[t]), then use the Type pop-up menu in Options/Materials… to define that Material as 'Glass'.
Check this box for "glowing" elements.
Hint: for an emissive element, assign a Material in its Settings ([cmd]-[t]), then use the Type pop-up in Options/Materials… to define that Material as "Glowing."
Note: won't add Ambient light or cast shadows.
Check this box for surface colors to be gradually replaced with the color you specify in the color box to the right as the surfaces recede from view.
Hint: set the Fog rate in the Camera Settings / Sun ... subdialog.
Check this box for elements with bright, shiny spots where directly lit by the Sun.
Hint: this calculates specular highlights (direct reflections carrying the incident light color) assigned to a Material in the Options/Materials…/Expert… subdialog.
Click these buttons to set the Antialiasing quality level.
Note: Antialiasing reduces jagged-line problems but increases PhotoRendering time. Especially useful for Images with many near-vertical or near-horizontal lines.
Click this button for the highest-quality PhotoRendering: light attributes for every pixel in the Image are calculated.
Hint: takes the longest time, optimized for photographic-quality presentations.
Click this button for medium rendering quality: every second pixel is calculated.
Hint: suitable for test renderings when design work is complete.
Click this button for basic rendering quality. Only every third pixel is calculated.
Hint: suitable for test renderings of works-in-progress.
Click this button for the fastest renderings: shapes are approximated by one-color polygons.
Note: Effects such as Transparency, Emission and Cast Shadows are unavailable.
Click this button for a default setting
Click this pop-up to open another one of the four PhotoRendering Settings dialogs.
Click Cancel to close this dialog without making any changes.
Click OK to confirm any new PhotoRendering Settings and leave this dialog.